Design & Prototyping

Design and prototyping for no-handoff agile

Waterfall design isn’t dead, just having an identity crisis.

There is a place where waterfall design belongs; it’s home is in long design. Design projects come in two major flavors: Long and short. Long design is for discovering and establishing new visual patterns. Short design is for iterating on and applying those patterns. Design projects like branding and identity, or visual framework development, fall …

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Short and long-term thinking in design: here’s why you need both

The long and short of design is they are not the same thing. Long and short term thinking are twin pillars in any successful venture. Whether a design strategy or running a business, they are interconnected and interdependent. However, the pressure to drop long term thinking is immense. As Ryan Beck and Amit Seru have …

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The no-handoff method: bridging design and code

Project handoff is often compared to throwing your work over the fence for the next team to catch, a universally hated period of inefficiency and frustration baked into the waterfall method. While user-centered frameworks like Agile have broken down barriers between development and the end user, in practice the divisions between internal disciplines, like design …

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